
This Mafia Wars script does pretty nice job of different calculations. The primary calculation will inform you about the experience required to reach next level as well as necessary ratio to be maintain based on current energy level. It also calculates the ratio required to achieve next level if the player uses all of its current energy along with a full energy pack. Further, it displays. You can download it here
The first line has the experience required to level in (parenthesis), then in square brackets are the ratio you need to achieve based on the energy you currently have.
The next line says if you take your current energy, use it all, then have a full energy or an energy pack, the ratio you will need to achieve to level on average to level.
Also:
* Display the ratio of experience/energy for each job
* Displays the ratio of money/energy for each job (Thanks to Erinol)
* Displays the total amount of money needed to get all items required fo a job (thanks to owiec)
* Display the ratio of experience/energy you need to level.
* If you have Improvement points, links for each of the 5 items are added, click them to use a point (or two) and improve that attribute.
* If you need to heal, your current health will turn into a link that will heal you (instead of having to go to the hospital and then heal).
* My Mafia link now takes you to your current mafia, the “number in mafia” still takes you to the recruit page.
* Display Rate of return on property purchases, the lower the number the better (cost of lot is not included because if you’ve already purchased the lots for one type of property it would cause the numbers to be inaccurate) [Calculations fixed 12/1/2009] [Display bug fixed by michmela44 ]










